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Last photogrammetry 3dscan to textures : forest trail ground

New ground texture extracted from 3d capture by photogrammetry.
About 2.5 x 4.5 m and 80m of polygons for the raw 3d scan from 42 Photos 24mp (100 ISO).
Important note, this is the first scan that I used a tripod for the whole photo set (and a polarizing filter), which allows you to get an even cleaner model is more detailed for the same number of photos to be treated.

The extracted textures are made seamless (tileable) and cover a real surface of 2.5 x 5 M for a resolution of 5 000 x 10 000 px.
Albedo 8bits
Normals 8bits
Displacement 16bits (grayscale)
Link to a 4k rendering to better appreciate the detail:
https://www.dropbox.com/s/vyztn0k1848j7ts/render04.jpg

In order to give a kind of standardized preview renders of each baked surfaces, i created that simple 3d scene. The aim is to give the best showcase possible and appreciate texture quality, with all the essential visuals checker, color and scale.
Feel free to comment improvement to this preview 3d setup.

render preview (whitebalance @6200k) lighten by sun&sky system

render preview (whitebalance @6200k) lighten by sun&sky system

clay render

clay render

render preview lighten by area lights and dark blue dome light

render preview lighten by area lights and dark blue dome light

render preview at very low sun height

render preview at very low sun height